mokacoding

unit and acceptance testing, automation, productivity

Posts tagged "Xcode"

Better Xcode Run Script Build Phases

Practical tips to write "Run Script" build phases in Xcode.

Setting Up Firebase Without Using CocoaPods

A guide on how to configure your Xcode project to use Google Firebase without using CocoaPods.

Maintaining Sanity with Multiple Versions of Xcode

Working with Xcode and Xcode-beta on the same machine can sometimes be confusing, this post shares some tools to help make it less so.

How to update all plug-ins for the latest version of Xcode and Xcode-beta

An handy script to update all Xcode plug-ins to be compatible with the latest version of Xcode and Xcode-beta.

Prevent Unit Tests from Loading AppDelegate in Swift

Short post showing how to prevent the unit test target to load the AppDelegate and have faster tests execution.

How to use a double slash in xcconfig files

A short post showing how to use a double slash in xcconfig files, for example to write URLs like http://mokacoding.com

How to update an Xcode plug-in for the latest version of Xcode

A simple command to run in your terminal to make sure you can use your favourite plugins on the latest version of Xcode

Installing Xcode plugins from the terminal with Fastlane

How to install Xcode plugins from the terminal using Fastlane, and persist them across machines.

How to configure Travis CI for iOS testing

A practical guide on how to configure Travis CI to run iOS, and OS X, tests.

How to configure CircleCI for iOS testing

A practical guide on how to configure CircleCI for to run iOS, and OS X, tests.

Xcodebuild Destination Cheatsheet

A collection of tips on how to configure the -destination option for the xcodebuild tool.

Automated Xcode version and build numbering via Git

How to configure Xcode to automatically set the version and build number of your projects using Git.

How to always use the latest Simulator with Xcodebuild

There is a simple keyword you can use in the destination option of an xcodebuild command to always run the most recent Simulator version.

An even lighter way to use Carthage

Among the options Carthage, an iOS and OS X dependency manager, provides there is the --no-build one. Using this we can integrate dependencies in the form of Xcode projects rather than frameworks, keeping the repository slimmer and the CI time low. This approach is lighter than than the usual way to work with Carthage, but comes with some disadvantages too.

How to install Xcode Command Line Tools without GUI or Xcode

Here's a little script that will allow you to install the Xcode Command Line Tools without having to install Xcode, nor having a logged GUI. This can come pretty handy in automated scripts or when provisioning virtual machines.

How to add testing dependencies using Carthage, with Swift 2 and Xcode 7

In this little tutorial we will see how to use Cathage, an OS X and iOS depencendy manager, to install libraries written in Swift 2 and Xcode 7, with a focus on the process to get testing dependencies.

XVim, harnessing the king of text editor's power in Xcode

An introduction to the XVim plugin, that adds most Vim keybindings and features to the Xcode IDE, and how this can make you more productive as a developer.

Xcode 7 UI testing, a first look

How to get started with UI testing in Xcode 7, recording tests and using the new APIs to assert the state of the application under test.

xUnique: a tool to avoid Xcode project merge conflicts

How many times when working on a Mac OSX or iOS app with a team have you had a merge conflict on the project.pbxproj file? I guess more than a few, a lot more than a few. Lucky for you there is an handy tool called xUnique that will make the chances of this happening way smaller.

Xcode keyboard shortcuts for testing

Keyboard shortcuts are easies way to start increasing your productivity. Let's look at how to run tests in Xcode without ever touching the mouse.

A dive into Xcode projects and workspaces

A look at how Xcode stores information about the project and the workspace

A workaround to Xcode 5 GM crash on app submission

A workaround for the unusual crash of Xcode 5 GM during the App Store submission process.